The difference between bits and atoms is blurring. Over the next decade, the network will become an overlay on top of our physical world. The virtual and real will blend in deeply immersive experiences that bring us closer together, no matter where we may be. The world will explain itself through augmented reality. As we imbue everyday objects with computer intelligence and communication capabilities, the Internet of Things will spring to life with myriad devices communicating with us, and each other. Pervasive sensor networks will open new vistas on our planet. Every object, every interaction, and every observation will become a piece of data to inform advanced simulations. Meanwhile, we’ll soon be sharing our offices, hospitals, schools, roads, and homes with a new breed of companion: intelligent robots. Over the next decade, we’ll see these intelligent machines in a different light and reconsider how we see ourselves.
The Future in 5G: AT&T White Papers
AT&T Futurist Report: Blended Reality - The Future of Entertainment, 5G & Mobile Edge Computing
Reality is up for grabs. The Internet is no longer a place we go to through our smartphones, laptops, or other connected devices. The network is becoming an overlay on top of our physical world. Over the next decade, most everything around us will become connected and interconnected, intelligent and communicative. We will see and feel the world through new senses and interact with each differently than before. Things that were previously invisible will become visible, and we will experience the familiar in new ways. As the physical and virtual are woven together, the most immediate impacts will be felt in the realm of entertainment. Indeed, this coming age of blended reality will reshape the entertainment landscape forever.
AT&T Edge Cloud (AEC)
With the emergence of new technologies such as augmented and virtual reality, autonomous cars, drones and IOT with smart cities, data is increasingly being produced at the user end of the network. These use cases demand real-time processing and communication between distributed endpoints, creating the need for efficient processing at the network edge. “Edge computing” is the placement of processing and storage capabilities near the perimeter (i.e., “edge”) of a provider’s network. Edge computing can be contrasted with the highly-centralized computing resources of cloud service providers and web companies.
Towards an Open, Disaggregated Network Operating System
This white paper provides an overview of AT&T's vision for an Open Architecture for a Disaggregated Network Operating System (dNOS). Our goal is to start an industry discussion on technical feasibility, build interest in participating in the formulation of technical detail, and determine suitable vehicles (standards bodies, open source efforts, consortia, etc.) for common specification and architectural realization.
Enabling Mobile Augmented and Virtual Reality with 5G Networks
Though the underlying technology and concepts defining Augmented Reality (AR) and Virtual Reality (VR) have been in development for decades, advancements in graphics, computing, sensors, and networking have finally placed this emerging industry on the cusp of mass-market adoption. As the supporting hardware and infrastructure continue to develop, immersive systems have the potential to inspire a multi-billion-dollar industry, and even be as game-changing as the advent of the PC. However, despite unprecedented development and investment in the past few years, the AR/VR industry is still facing the substantial difficulty of deploying high quality systems with the mobility and robust user-experience necessary to pull this technology from the pages of science fiction into our mainstream reality.